![]() ![]() In the first 30 minutes you see scenes of horrific gore & violence, why on earth would you even care about severed torsos in hour 6? It’s too much, it’s in your face & becomes almost cartoonish. So much so that by the end you’re completely desensitised to it. It misses the horror mark by some margin by constantly throwing brutal scenes of violence at you. Talking of which, Outlast II goes for one thing & one thing only, shocks…for 10 hours straight. So, what if you die when you’re just going to be back at the exact same spot? Checkpoints are so frequent that dying brings no fear. Enter a new area then die, explore the area then die, find the exit then die etc. The wide & expansive locations mean you’re often running in circles trying to find the correct route while avoiding enemies. Outlast II’s run & hide gameplay is frustrating. The speed in which you can go through them is one of many frustrations throughout. The game can be generous with its handing out of batteries but you still need to be mindful of what you’re using. That could have been a really interesting inclusion but you’ll rarely use it because of how fast it depletes the batteries. This allows you to hear for enemy footsteps & conversation pinpointing their whereabouts. The night vision mode requires batteries that can be found lying around locations, in addition this time the camera comes with an audio detection system. Once again, the camera comes into play being used to record important events but mainly to see in the dark. A limited stamina meter makes things that little tougher as when depleted, Blake becomes exhausted & slows to a crawl. Blake can’t attack, he can only run & hide. His visions begin to unravel a truth, a truth that Blake had buried a long time ago. In addition, as Blake explores he begins to suffer visions of when he was a child in a Catholic school with Lynn & their friend, Jessica who committed suicide by hanging. When Blake wakes up he finds Lynn missing & the pilot murdered (skinned & displayed on a tree).ĭetermined to find her, with his trusty camera in tow, Blake sets off into the woods where he will uncover all manner of horrors inflicted by a cult that believes the Anti-Christ is due to be born. Their trail has led them to a rural area deep in the woods when the helicopter they are in crash-lands. Blake & Lynn Langermann are journalists investigating the murder of a young, pregnant woman. This time the plot takes place in a forested area in Supai, Arizona. ![]() The camera is equipped with night vision so you can see in the dark but the batteries deplete forcing you to scavenge for more.Ī ‘jump scare’ filled game, it’s short run time (2-4 hours) meant it ended before it could get boring. You cannot attack enemies, instead using stealth to sneak past them or hiding in cupboards, lockers, under beds etc.Īll of this is seen through the lens of a camera that Miles carries to document his findings. Taking a lot cues from horror movies in particular the found footage sub-genre, players are tasked with finding out just what occurred in the asylum. Bodies litter the ground & the hallways are stalked by the crazed inmates. When he arrives inside he discovers the place has descended into hell. It put you in the shoes of journalist, Miles Upshur who receives an anonymous tip that brutal experiments are taking place at the Mount Massive Asylum, a private psychiatric hospital. ![]() The first game was both publicly & critically well received. Developed & published by Red Barrels, Outlast II is the sequel to the 2013 first person survival horror game, Outlast. ![]()
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